Devlog ·

Dead Mileage has a home of its own

A Behemoth rears up over a battered RV on a burning highway

Dead Mileage has moved into a place of its own: deadmileage.io. The game lives at original.deadmileage.io now, and it's still free, still in your browser, and still starts the moment you open the link.

The games used to live on other people's platforms. From today they live here, run on their own terms: no store page, no launcher, no ads, nothing between you and the road.

Four more on the way

Four games are growing out of Dead Mileage. They're still in development, and each will get its own address here when it's ready, free like the first:

  • Switchback: one long mountain road, ledges with nothing past the lip, cloud forest, snow, tunnels, and towns on the shelves between.
  • River Run: a leaky skiff down a flooded valley, with the current, weirs, wind and things in the water.
  • Black Ice: an ice road over a frozen sea in the polar night, where your own weight is the danger and the sheet breaks up behind you.
  • Danger Close: escort a truck column 24 km through what the war left, and call the artillery down on anything. Including, if you're careless, yourself.

The devlog will say when each one opens.

If you played before

Dead Mileage used to be at deadmileage.liquidmultiverse.com. That address still works and takes you to original.deadmileage.io, and old challenge links still open the right day's road.

Your browser keeps your progress per address, so a new address would normally mean starting over. It doesn't here: open the old address once, in the browser you played in, and your progress comes along: scrap, workshop perks, vehicles, difficulties, records and achievements. The screenshots on your achievement cards stay behind; the cards draw their own background instead.

The daily challenges and the wrecks moved too. Every wreck left on a daily road so far is still there, and the warnings on them are still being appreciated.

The daily board

The front page now shows how far the dead got on today's daily road: the drivers whose wrecks lie furthest down it, and who took the most monsters with them. It's a board of the fallen, because a run that reaches Haven leaves no wreck behind. If you make it, you'll have to tell people yourself.

See you on the road.